Mostrando entradas con la etiqueta user experience. Mostrar todas las entradas
Mostrando entradas con la etiqueta user experience. Mostrar todas las entradas

sábado, 19 de septiembre de 2015

Hooked: How to Build Habit-Forming Products

 Summary of notes/highlights of the book (by Nir Eyal)


What's an habit from a technological point of view


A habit is at work when users feel a tad bored and instantly open Twitter. They feel a pang of loneliness and before rational thought occurs, they are scrolling through their Facebook feeds. A question comes to mind and before searching their brains, they query Google. The first-to-mind solution wins.

Companies leverage two basic pulleys of human behavior to increase the likelihood of an action occurring: the ease of performing an action and the psychological motivation to do it.

Customer development 


Part of the Hooked model navigates around other techniques as Lean-Startup or Customer Development, Gamification. In that way, we found messages like the following:
  • Finding customers’ internal triggers requires learning more about people than what they can tell you in a survey, though. It requires digging deeper to understand how your users feel.
  • You want to build a product that is relevant to folks, you need to put yourself in their shoes and you need to write a story from their side.
  • User narratives with clear description of users—their desires, emotions, the context with which they use the product—is paramount to building the right solution
  • Other tools to considerate are usability studies, and empathy maps

Variable reward


On of the most interesting concepts appearing on the book is the power of the variable reward, in that way for example:
  • Experiences with finite variability become less engaging because they eventually become predictable. The hard-to-predict behaviour of other people that keeps the game interesting
  • User-generated content to provide visitors with a never-ending stream, variable reward systems must satisfy users’ needs while leaving them wanting to reengage.

User Investment


Another interesting concept to get users motivated is the user investment. During the investment phase, asking users to do a bit of work comes after users have received variable rewards, not before.

The big idea behind the investment phase is to leverage the user’s understanding that the service will get better with use, like a good friendship, the more effort people put in, the more both parties benefit.

The tiny bit of effort associated with providing more user data created a powerful hook to bring people back to the service.

Investing time and effort into learning to use a product is a form of investment and stored value. Once a user has acquired a skill, using the service becomes easier and moves them to the right on the ability axis of the Fogg Behavior Model

I recommend that you progressively stage the investment you want from users into small chunks of work, starting with small, easy tasks and building up to harder tasks during successive cycles through the Hook Model.

The more users invest in a product through tiny bits of work, the more valuable the product becomes in their lives and the less they question its use.

Building effective hooks


  1. What do users really want? What pain is your product relieving? (Internal trigger) 
  2. What brings users to your service? (External trigger) 
  3. What is the simplest action users take in anticipation of reward, and how can you simplify your product to make this action easier? (Action) 
  4. Are users fulfilled by the reward yet left wanting more? (Variable reward)
  5. What “bit of work” do users invest in your product? Does it load the next trigger and store value to improve the product with use? (Investment)

jueves, 3 de julio de 2014

The Google Now effect

Already 10 years ago Joseph Pine came on stage at Ted and explained to the world the really interesting insight: experiences, or the experience economy as he put it, was the new reference model for Economic Value creation.


The reasoning goes that over the last couple of centuries and in particular the last few decades, through customisation, we moved from a commodities based economy to a goods based economy, to a service, and now, to a experience based economy.  This would help explain the success of brands like Disney, Starbucks, Apple, etc.


The Profession of Economic Value
Slide from Joseph Pine's original talk (2004)


More recently, in an interview and related talk, he introduces the concept of authenticity ( or perceived authenticity ) as the ultimate expression of service to a customer and the perfect mechanism to brand-loyalty creation.  


In other words, what we have is the idea of promoting economic engagement delivered through the customisation of services, to create a memorable or authentic experience that results in brand loyalty.


If you think this is a mouthful, it is more obvious than what you might be thinking and can be explained easily by thinking of the efforts of brands like Starbuks, where the will make extensive use of natural material throughout their shops, or coffee beans intentionally left around for you to touch and remind you of how "authentic" they are.


In the digital space, things get a bit more fuzzy, or do they?   Recalling your first encounter with google now in action might actually be the best way to having had your last Digital Authentic experience.  If you haven't had that experience, I will attempt to explain it in the next paragraph and will likely fail, in which case I will resort to the famous explanation for what porn is:   you will know it when you see it!*


In Android, ever since version 4.3 (if memory serves me well) an ever present part of the OS,  Google Now, regularly delivers messages (in the form of notifications) based on the different things you do in the google ecosystem:   searches that denote interests, emails you receive with appointments, or travel reservations, etc.  


Google Now notifications, at the time I thought, served mainly two purposes:  to further the reach of google services and, as a consequence, to move customers away from other services (or Apps) and into the Google ecosystem.  My thinking now is that Google through Now, is achieving a lot more than just moving people their way. Google is delivering in the promise of a customise service and creating a memorable experience through the use of the information they already have...  the information that YOU (as a user) know they have and want them to put to good use. Right?


Good use you say?  Yes, good use: that being the key (IMO) as to why are we so willing to accept what not so long ago we would have seen as an overreach and a threat to our privacy.  After all, deep inside we know that this level of service is impossible without someone connecting the dots, without someone doing the math.


This "Google Now Effect" is a perfect example of what I would call a Digital Authentic Experience.  




* Justice Stewart was stuck on how to describe pornography, and his clerk said to him, “Mr. Justice, you will know it when you see it.”

domingo, 15 de julio de 2012

LSUX - Lean Startup User Experience

Este pasado sábado 14 de Julio pude disfrutar de un workshop de Lean User Experience organizado por La Salle.

La verdad es que ha sido un breve taller de 4 horas, pero tengo el feeling que va a suponer un gran cambio, y una apertura de nuevas iniciativas interesantes.

El workshop fue presentado por Albert Cubeles, Alexis Roqué y Marc Pifarré. Creo que vale la pena situar a las personas de referencia del Workshop por si fuera de interés poneros en contacto con alguno de ellos:
  • Marc Pifarré - 
Investigador en User experience, responsable científico del Userlab de La Salle y Director del postgrado en experiencia de usuario (PUX). Licenciado en psicología es profesor de la facultad de ingeniería La Salle y lleva a cabo proyectos de usabilidad y experiencia de usuario para empresas de innovación de índole diversa, desde emprendedores que lanzan nuevos productos a multinacionales consolidadas.
  • Alexis Roqué - 
Emprendedor y co-fundador de <Undefined>, agencia interactiva especializada en el diseño y desarrollo de aplicaciones web multidispositivo. En combina tareas directivas con gestión de producto y diseño de ux, desde la fase inicial hasta su lanzamiento. Tiene una gran experiencia a la hora de analizar las necesidades del producto y alinearlas con el diseño, el negocio y la tecnología con el objetivo de crear productos que ofrezcan experiencias memorables.
  • Albert Cubeles
 - Director de los másters de Marketing y Digital Business y del International MBA de La Salle Campus Barcelona.
El objetivo del workshop era un vistazo general de los siguientes puntos. Quizá un alcance excesivo para el poco tiempo, pero fue una prueba piloto, desde mi punto de vista excelente.

El evento siguió el siguiente programa:


martes, 26 de abril de 2011

User-Center Design. El Origen

El objetivo principal de un sistema UCD es dar énfasis al usuario final e implicarlos en el desarrollo iterativo del producto. Generando productos usables alineados con las necesidades de los usuarios.

No se entiendo únicamente como técnicas, procesos o procedimientos sino como una "filosofía" donde el usuario está en el centro del proceso

Se ha escrito durante años del concepto de usabilidad, en realidad el concepto UCD no tiene por que ser algo completamente novedoso, en libros como en el de Jakob Nielsen "Usabilidad" de 1999 ya menciona conceptos como el Usage-Center Design, análogo al actual User-Center Design. Pero ahora más que nunca, la valoración del usuario por encima de toda variable de éxito, ha puesto de relevancia esta filosofía de trabajo.
La propuesta de UCD engloba tanto la usabilidad como la UX (User Experience), pero sí que podemos concluir que una buena usabilidad es el resultado de un trabajo sistemático basado en UCD. 

¿Que es una buena usabilidad?